History
V1.13a (Windows/OpenGL Version)
| Added GLQuakeWorld Client v1.13 |
V1.13 (Windows/OpenGL Version)
| Added bump mapping. | |
| Added slipgate mirrors. |
v1.12 (Windows/OpenGL Version)
| Added some inline assembler code to control the floating point control word. | |
| Added Alias model animation lerping and movement lerping (thanks to fenix@io.com) | |
| Added two more toggles in "Options" menu to control lerping |
v1.11 (Windows/OpenGL Version)
| Added a FAQ. | |
| Added "Weapon Flash Lighting" control in Options menu. (Controls gl_flashblend console var) | |
| Disabled Quake2-style skies. | |
| Added "r_shadows" control to Options menu. | |
| Disabled shadow generation for torches. | |
| Made torch light-flares smaller to try and stop them poking through walls. | |
| Tweaked torch light-flare attenuation and colour. | |
| Enabled fog underwater for cheap distance attenuation. | |
| Translated torch light-flare upward slightly in order to better coincide with torch flame. | |
| Split
distributable into separate zip files for executable files and source code. |
v1.10 Windows/OpenGL Version
| Renamed exe as "quake1.exe" to avoid overwriting original glquake.exe. End-user can then use either executable. | |
| Added "UNOFFICIAL" to console background. | |
| Altered GLQuake version to 1.10. | |
| Made PGUP/PGDN repeat if console active. | |
| Quick-fixed shadows by making them opaque. | |
| Made console var "r_shadows" saveable in config.cfg. | |
| Altered "gl_ztrick" - now OFF by default. | |
| Altered "r_shadows" - now ON by default. | |
| Altered "gl_flashblend" - now OFF by default, and loggable. | |
| Added "gl_fog", "gl_fog_r", "gl_fog_g", "gl_fog_b" and "gl_fog_end" (all loggable). | |
| Disabled shadows for grenade and lightning-bolt (they were not being projected onto the ground). | |
| Increased particle density. Will net games suffer? | |
| Added ARB_multitexture. | |
| Ensured that ARB_multitexture is chosen over SGIS_multitexture. | |
| Added control to "Options" menu to allow OpenGL fog to be switched on and off. | |
| Added Version Resource to exe. | |
| Added check - fog disabled if player is immersed in liquid (since you don't really get fog underwater). | |
| Reduced alpha in Draw_FadeScreen - easier to see changes to scene made by altering menu options (i.e. fog). | |
| Added sliders to "Options" menu to allow control of fog depth and fog colour. | |
| Enabled Quake2-style sky drawing. | |
| Added #define Q2SKY to project settings to compile quake2 sky code. | |
| Added pak_kh.pak file (sky textures, dev.cfg). | |
| Created own sky textures and replaced ones in pak_kh.pak. | |
| Added torch flares. | |
| Added flicker to torch flares. | |
| Modified torch flares to vary intensity inversely with distance. | |
| Added
"gl_torchflares" console var to Options menu. |