
GLQuake 1.13a (includes GLQuakeWorld Client)
=============

IMPORTANT: 
           THIS VERSION OF GLQUAKE MUST BE
           INSTALLED IN THE SAME DIRECTORY
           AS OFFICIAL QUAKE.
           This means if you installed Quake
           in c:\quake then you MUST point
           the installer at that path.

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Original source : Copyright (C) 1996-1997 Id Software, Inc.
Modifications   : Copyright (C) 2000 Keith Harrison.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

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OTHER FILES:
   faq.txt       Frequently Asked Questions.
   history.txt   Revision history.
   original.txt  Original reame file from Mr John Carmack.
   gnu.txt       License information.

1. Overview
   - This is an UNOFFICIAL update.
     Do NOT contact id Software for support with this release.
   - Tested with:
     Registered Quake,
     Mission Pack 1 (Scource Of Armagon),
     Mission Pack 2 (Dissolution Of Eternity).
   - Tested on nVidia GeForce256 card.

2. GNU General Public License
   - A copy of the GNU General Public License is contained in gnu.txt.

3. Requirements:
   - A copy of Quake(tm)
   - A 3D accelerator card that fully supports OpenGL(tm)
   - Windows 9x/NT4

4. Features:

   Don't forget that many new options can be controlled via
   the "Options" menu.

   - Bump mapping.
   - Mirrored slipgates.
   - Smooth model animation (thanks to fenix@io.com).
   - ARB_multitexture.
   - Bug-fixed shadows.
   - OpenGL fog.
   - Added distance attenuated flickering flares to torches.
   - Added some console variables for controling new additions.
   - Revised Options menu.
   - Increased particle density.
   - Misc fixes/additions to original source.
   - Created new MSVC 6.0 project file.
   - Revised source directory structure.

5. New console variables:
   - gl_fog         : Enables OpenGL fog if set to 1.
   - gl_fog_r       : Intensity of Red fog component.
   - gl_fog_g       : Intensity of Green fog component.
   - gl_fog_b       : Intensity of Blue fog component.
   - gl_fog_end     : Fog depth.
   - gl_torchflares : Enables torch flares if set to 1.

   - r_interpolate_model_animation : Alias model lerping
   - r_interpolate_model_transform : Alias model lerping

   - gl_bumpmap_enable    : Enables bump mapping if set to 1.
   - gl_bumpmap_intensity : Blending intensity (ranges 0.0 to 1.0).

6. Troubleshooting:
   - THIS IS AN UNOFFICIAL VERSION!
     DO NOT CONTACT Id Software FOR SUPPORT WITH THIS VERSION.
   - If fog does not work correctly on your card then it may be
     switched off via the "Options" menu.
   - DON'T FORGET TO READ THE FAQ FILE!
   - The bumpmap file "bumpmap.raw" must be placed in
     id1\gfx\bumpmap.raw in your GLQuake folder.

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Quake(tm) is a trademark of Id Software, Inc.

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Keith Harrison
14th March 2000
Feedback: glquake@netcomuk.co.uk

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